NOTE: This tutorial is for people that use GML. Now, before getting started, this tutorial requires you to download the following the project and open it in GMS2: In this tutorial we'll be looking at using arrays and macros to construct our inventory, and by the end of it you'll have a small project with a five slot inventory that permits you to pick things up, stack them, and then put them down again. Hello and welcome to another one of our coffee-break tutorials! This time around we're going to be showing you how to make a simple inventory system in the style of the original "Zelda" games.
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